A game based e-learning system to teach Artificial Intelligence in the Computer Sciences degree
Proc. International Conference E-Learning 2013
(2017)
Abstract:
Our students taking the Artificial Intelligence and Knowledge Engineering courses often encounter a large number of problems to solve which are not directly related to the subject to be learned. To solve this problem, we have developed a game based e-learning system. The elected game, that has been implemented as an e-learning system, allows to develop Artificial Intelligence Decision Making Systems of very diverse complexity level. The e-learning system discharges the students of doing work not directly related with the Artificial Intelligence and Knowledge Engineering problems. This way, students can try their development and self-evaluate their progression level. The results obtained after using this e-learning system with the students (during the Artificial Intelligence and Knowledge Engineering course) show a substantial improvement in students’ learning outcomes.
Bibtex:
@inproceedings{DeCastro2017, title = {A game based e-learning system to teach Artificial Intelligence in the Computer Sciences degree}, author = {De-Castro-Santos, Amable and Fajardo, Waldo and Molina-Solana, Miguel}, booktitle = {Proc. International Conference E-Learning 2013}, year = {2017}, timestamp = {122} }